In solo, you can choose to escape together or fight to become the lone escapee. The new mode, Cobalt Protocol is played in two teams of 4 players. Might be a GHOST. (Honestly, I can't believe you're not following it already!). The current Skill Amplification system is being revamped for the debut of Season 7. Get ready for him to go turbo with his new skills. With these discounts, customers can save money on their purchases and enjoy the best gaming experience possible. Privacy Policy. Copyright Kakao Games Europe B.V. & Nimble Neuron Corp. All Rights Reserved. Time is limited. A Surveillance Camera is now granted to all players at the start of the game. Casting time affects skill accuracy as well as the window of time to dodge. We've got even more stuff coming in Season 3, so let's take a look at the stuff that was added in Season 2 and a look towards the future in Season 3! Enter the Gift code that you want to use. To fit the changes, Cellular Damage, which was created as a bandage solution for the old Skill Amplification system, will be deleted. Nomon00 10 mo. Preseason rank does not affect ranked rewards. These adjustments are to reward good movement and good skill shot accuracy.Approximately 40 abilities will be adjusted to have increased casting time. You can accumulate ER points by playing matchmade gamesand completing missions. With the new rework of the Skill Amplification system, a lot of the mastery, items, and characters had to be changed in multiple directions for compensations and adjustments. Eternal Return 2-Character + 2-Skin Bundle Key Giveaway. Purchase ER Plus to level up and show off your skins faster! Estelle: Added the amount of Attack Speed Increase from Duty Calls! This video talks about the current meta in solos in Eternal Return (formally known as Eternal Return: Black Survival, ERBS) and how they are rated using a ti. Keep your eyes peeled for patch notes to see all changes and detailed info. Keep your eye on patch notes, posts, and the ER pass page. Choose one of the ever growing cast of characters, take on Lumia Island as one of 18 players - either solo or with a team, and prove your strength, ability, and wit. (Cost: 40 Credits). When the shield is broken, immediately cleanse all crowd control and debuffs and gain 35% additional movement speed for 0.5s. The characters/skins included in the key bundle: Eternal Return is the unique survival MOBA that combines strategy, mechanics, and aesthetic characters. Redeem this code to get free gifts. Youll need a Regeneration Cuff and a System Shutdown Code to prepare for escape. The rewards will be sent to in-game mail. ago. Tap on the profile icon located in the top left corner of your screen. A phantom thief? Craftable Items: Pakua Chang, Mystic Jade Charm, Grimoire, The Hermit, Legendary (Rare Material) Items: Death Rune, Lloigor & Zahr, Obsidian Jitte, Damage: Skill Amplification*2 + 8 per Level + 6% of targets max HP Skill Amplification 30% + 8 per Level + 6% of targets max HP, Damage: Skill Amplification*3 + 8% of targets max HP Skill Amplification 45% + 8% of targets max HP, Skill Amplification*2.5(Melee)/1.5(Ranged) Skill Amplification 20%(Melee)/Skill Amplification 15%(Ranged), Skill Amplification*2.5(Melee)/1.5(Ranged) Skill Amplification 35%(Melee)/Skill Amplification 30%(Ranged), Skill Amplification*2 Skill Amplification 35%, Damage: (Character Level*8)(+Skill Amplification 100%) (Character Level*8)(+Skill Amplification 20%, your skill amplification is increased by 12% for 6 seconds your skill amplification is increased by 25 for 6 seconds, Using a skill causes a Biotic Infusion. Consumables of the same rarity will be consumed in inventory order. A new challenger approaches Lumia Island as we approach the end of our season! | PARTNERSHIP INQUIRIES: Sniper Rifle, Whip, Spear: Range increase by level, Hammer: Increases the "efficiency" (strength) of crafted items, Crossbow, Assault Rifle, and VF Prosthetic: Increases Armor Penetration, Axe and Arcana: Increases all Omnisyphon, Tonfa: Defense Increase, Sale Period: Feb 2nd after maintenance ~ Mar 2nd before maintenance. Editing and saving saved plans will no longer cause saved plans to be saved beyond the limit point. Aside from the usual content, we've got some more goodies like loading images and more! A cat burglar? If you feel like being a pacifist, youll now have the option to escape instead of fight to the death! In celebration of a new 4v4 mode, Cobalt Protocol, Eternal Return is giving away a 2-Character + 2-Skin Bundle for its players. Season Activation A new function to help avoid consuming foods required for Saved Plans will be implemented in Patch 0.67. Damage 20/50/80(+Attack Power 55%) 20/50/80(+Attack Power 55%)(Skill Amplification 10%), Damage 60/95/130/165/200(+Attack Power 50%) 80/120/160/200/240(+Attack Power 60%)(Skill Amplification 10%), Damage 30/45/60/75/90(+Attack Power 40%) 70/110/150/190/230(+Attack Power 40%)(Skill Amplification 10%), Enhanced Damage 40/80/120/160/200(+Attack Power 60%) 90/130/170/210/250(+Attack Power 60%)(Skill Amplification 15%), Damage 100/175/250(+Attack Power 60%) 200/325/450(+Attack Power 55%)(Skill Amplification 15%), Damage 50/90/130/170/210(+Attack Power 60%) 50/90/130/170/210(+Attack Power 80%)(+Skill Amplification 70%), 10/20/20/30/30(+Attack Power 30%)(+Defense 10%)(+Skill Amplification13%) 10/20/30/40/50(+Attack Power 35%)(+Defense 10%)(+Skill Amplification 25%), Damage 60/115/170/225/280(+Attack Power 40%) 60/115/170/225/280(+Attack Power 55%)(+Skill Amplification 70%), Damage 200/300/400(+Attack Power 150%) 200/300/400(+Attack Power 150%)(+Skill Amplification 140%), Damage 15/30/45/60/75(+Attack Power 15%) 15/30/45/60/75(+Attack Power 10%)(+Skill Amplification 10%), Laser Damage 24/48/72/96/120(+Attack Power 25%)(+Skill Amplification20%) 24/48/72/96/120(+Attack Power 25%)(+Skill Amplification 35%), Sentry Gun Laser Damage 24/48/72/96/120(+Attack Power 45%)(+Skill Amplification20%) 24/48/72/96/120(+Attack Power 25%)(+Skill Amplification 45%), Damage 4/7/10/13/16(+Attack Power 5%) 4/7/10/13/16(+Attack Power 5%)(+Skill Amplification 10%), Recast Damage 60/80/100/120/140(+Attack Power 36%) 60/80/100/120/140(+Attack Power 32%)(+Skill Amplification 48%), Sentry Gun Explosion Damage 60/80/100(+Attack Power 40%) 60/80/100(+Attack Power 25%)(+Skill Amplification 40%), Teleport Damage 40/60/80(+Attack Power 60%) 40/60/80(+Attack Power 30%)(+Skill Amplification 45%), Damage 70/110/150/190/230(+Attack Power 60%) 70/110/150/190/230(+Attack Power 75%)(+Skill Amplification 40%), Rooted Target Damage 100/145/190/235/280(+Attack Power 60%) 100/145/190/235/280(+Attack Power 75%)(+Skill Amplification 40%), Damage 20/40/60/80/100(+Attack Power 10%) 20/40/60/80/100(+Attack Power 10%)(+Skill Amplification 30%), Damage 100/150/200(+Attack Power 70%) 100/150/200(+Attack Power 70%)(+Skill Amplification 100%), Spread Damage 75/120/160(+Attack Power 30%) 80/120/160(+Attack Power 30%)(+Skill Amplification 45%), Bloodletting(P) 30/60/90(+Attack Power 20%) 30/60/90(+Attack Power 10%)(+Skill Amplification 30%), 1st Hit Damage 40/75/110/145/180(+Attack Power 35%) 40/85/130/175/220(+Attack Power 15%)(+Skill Amplification 45%), 2nd Hit Damage 10/35/60/85/110(+Attack Power 35%) 10/40/70/100/130(+Attack Power 15%)(+Skill Amplification 45%), Exit Damage when cast with 50% or more Blood (REMOVED), Min Damage 30/60/90/120/150(+Attack Power 55%) 30/60/90/120/150(+Attack Power 30%)(+Skill Amplification 60%), Max Damage 60/120/180/240/300(+Attack Power 110%) 60/120/180/240/300(+Attack Power 60%)(+Skill Amplification 120%), Damage 50/100/150(+Attack Power 50%) 50/100/150(+Attack Power 30%)(+Skill Amplification 60%), Explosion Min Damage 50/100/150(+Attack Power 60%) 50/100/150(+Attack Power 30%)(+Skill Amplification 60%), Explosion Max Damage 100/200/300(+Attack Power 120%) 100/200/300(+Attack Power 60%)(+Skill Amplification 120%), HP Recovery per enemy hit by explosion:100/150/200(+Attack Power 100%) 100/150/200(+Attack Power 20%)(+Skill Amplification 50%), Damage (+Skill Amplification 50/100%) (+Skill Amplification 20/40%), Q Cooldown Reduction on Enemy Hit 30/50% 20/30%, Damage 12/24/36/48/60(+Attack Power 18%)(+Skill Amplification 15%) 16/32/48/64/80(+Attack Power 10%)(+Skill Amplification 20%), Cooldown 11/10.5/10/9.5/9s 11/10/9/8/7s, Damage 30/45/60/75/90(+Attack Power 30%) 30/45/60/75/90(+Attack Power 15%)(+Skill Amplification 30%), Knockback Bomb Damage 30/45/60/75/90(+Attack Power 15%) 30/45/60/75/90(+Attack Power 15%)(+Skill Amplification 30%), Damage 16/32/48/64/80(+Attack Power 22%)(+Skill Amplification 15%) 17/34/51/68/85(+Attack Power 10%)(+Skill Amplification 25%), 5 Stack Bomb Explosion Range 4m 3m (Same Range with 1~4 Stack), Damage 70/110/150/190/230(+Attack Power 50%) 60/105/150/195/240(+Attack Power 40%)(+Skill Amplification 40%), Damage 10/55/100/145/190(+Attack Power 60%) 40/80/120/160/200(+Attack Power 55%)(+Skill Amplification 60%), Damage 70/100/130/160/180(+Attack Power 60%) 60/95/130/165/200(+Attack Power 60%)(+Skill Amplification 55%), Damage 30/50/70(+Attack Power 45%)(+0.5Juggernaut Chef Stacks) 30/50/70(+Attack Power 45%)(+0.5 Juggernaut Chef Stacks)(+Skill Amplification 25%), Damage 20/45/70(+Attack Power 15%)(+Skill Amplification8%) 20/45/70(+Attack Power 15%)(+Skill Amplification 20%), Damage 30/65/100/135/170(+Attack Power 45%) 30/75/120/165/210(+Attack Power 35%)(+Skill Amplification 40%), Damage 30/60/90/120/150(+Attack Power 20%)(+Skill Amplification15%) 20/55/90/125/160(+Attack Power 15%)(+Skill Amplification 55%), Damage 35/75/115/155/195(+Attack Power 30%) 35/75/115/155/195(+Attack Power 20%)(+Skill Amplification 35%), Damage 50/150/250(+Attack Power 30%) 50/150/250(+Attack Power 40%)(+Skill Amplification 30%), Dagger Throw Damage 25/60/95(+Attack Power 30%) 25/60/95(+Attack Power 20%)(+Skill Amplification 20%), Damage 20/40/60(+Attack Power 70%)(+Skill Amplification 45%) 30/60/90(+Attack Power 30%)(+Skill Amplification 30%), AOE Damage 10/20/30(+Attack Power 20%)(+Skill Amplification 22.5%) 15/30/45(+Attack Power 15%)(+Skill Amplification 15%), Damage 40/75/110/145/180(+Attack Power 40%) 50/95/140/185/230(+Attack Power 20%)(+Skill Amplification 40%), Bookmark Damage 20/40/60/80/100(+Attack Power 60%) 20/40/60/80/100(+Attack Power 30%)(+Skill Amplification 70%), Damage 25/50/75/110/135(+Attack Power 40%) 35/60/85/110/135(+Attack Power 20%)(+Skill Amplification 20%), Shield 100/130/160/190/220(+Attack Power 20%) 100/130/160/190/220(+Attack Power 10%)(+Skill Amplification 15%), Damage 90/120/150/180/210(+Attack Power 40%) 90/120/150/180/210(+Attack Power 20%)(+Skill Amplification 40%), Bookmarked or Stunned Target Damage 120/160/200/240/280(+Attack Power 60%) 120/160/200/240/280(+Attack Power 30%)(+Skill Amplification 60%), Damage 100/140/180(+Attack Power 40%) 140/185/230(+Attack Power 20%)(+Skill Amplification 60%), Bookmark Damage 40/70/100(+Attack Power 60%) 40/70/100(+Attack Power 30%)(+Skill Amplification 70%), Damage 50/100/150(+Attack Power 30%) 50/100/150(+Attack Power 15%)(+Skill Amplification 20%), Shield 110/220/330(+Attack Power 20%) 110/220/330(+Attack Power 10%)(+Skill Amplification 20%), Damage 100/160/220(+Attack Power 40%) 100/160/220(+Attack Power 20%)(+Skill Amplification 45%), Bookmarked or Stunned Target Damage 150/240/330(+Attack Power 60%) 150/240/330(+Attack Power 30%)(+Skill Amplification 70%), Enhanced Basic Attack Damage 18(+Attack Power 20%)(+Level*8) 18(+Attack Power 15%)(+Skill Amplification 8%)(+Level*8), Skill Amplification Increase per HP lost 2/4/6 ~ 8/16/24% Skill Amplification 2/4/6 ~ 8/16/24, 1st Hit Damage 20/40/60/80/100(+Attack Power 30%) 20/40/60/80/100(+Attack Power 15%)(+Skill Amplification 35%), 2nd Hit Damage 40/65/90/115/140(+Attack Power 40%)(+Skill Amplification40%) 40/65/90/115/140(+Attack Power 20%)(+Skill Amplification 55%), Damage 30/60/90/120/150(+Attack Power 50%) 30/60/90/120/150(+Attack Power 30%)(+Skill Amplification 40%), Damage 40/75/110/145/180(+Attack Power 50%) 40/75/110/145/180(+Attack Power 30%)(+Skill Amplification 80%), Shield 75/125/175/225/275(+Attack Power 30%)(+Skill Amplification 20%) 70/120/170/220/270(+Attack Power 10%)(+Skill Amplification 20%), Damage 100/200/300(+Attack Power 100%) 100/200/300(+Attack Power 60%)(+Skill Amplification 100%). soooo Pretty. ALT. Un-equipable items will not show in-game. The first ER Pass in 2022 comes with Spirit Hunters! 4. If the item presets are used often after being implemented, we are planning to add extra slots just for food and beverages. (NEW) (Fortification Core) Heavy Kneepads, Gain a shield proportional to your max HP. Come to eternal.gg social media page, and you may get the Eternal Return Coupon Codes info. It is non-refundable. . i was late to the stream and i thought somebody would post them. Late-game Recommendations feature will also tie into presets. 7 Magnus. Also, skills that get multiple level points put into them during the early game end up having more impact overall than other skills. To find this offer, you just need to browse the homepage. Test subjects hit by Boars will be knocked in the opposite direction and through walls. The following items are included in the Season pack: . Celine:Casting Detonate (W) immediately after casting Magnetic Compulsion (R) will no longer cause only a select amount of bombs to fuse. (Ex: Vampiric Bloodline can now be stacked by using Weapon Skill. This means that Weapon Skills can now be counted when calculating Augments or Unique effects for items. Survive with your crew! The Season 7 pack features the exclusive skin Overvolt Jackie (Epic). FB9000followers. ALL RIGHTS RESERVED. Unlock Champion Jan by just logging in to Eternal Return! Time required to hit 3 attacks/skills 3s , (Level*1.5)% Skill Amplification Increase at max stacks , Armor Penetration per Level 0.3% Armor Penetration, (6+Level*2)% Skill Amplification Increase , Shields and Healing Increase (25+Skill Amplification*0.3)% . Use them in your orders at any time. Global! Look for a coupon code at Eternal Return Coupon Codes page on HotDeals, and copy it to your clipboard. Look for Eternal Promo Codes & Coupons on HotDeals, the best shopping assistant to save money. However, if the hyperloop is not operated within the limited time, you will be dead. So get it right now. These changes should allow for smoother gameplay. Basic attacks consume all stacks, dealing up to 120 skill damage. This is a big change, so we know it might bring a lot of confusion at first. Welcome to the official subreddit of Eternal Return! Rotation Characters will now be separately highlighted in Cobalt Protocol. PLAYCOBALT (if i remember well it give you 4 character and 5k coins) youngchampion 10 mo. Enjoy the variety of combat! And get more than 100 items with mysterious charms! The items are also emphasized in the Saved Plan menu. "Can we do this again next year? Saved Plans Slots will no longer be offered in the shop, but can still be found in the Saved Plans menu. Get NP with a new code every day for 3 days! (P) Shield 75/125/175(+Attack Power 50%) Shield 75/125/175(+Attack Power 50%), One Step, Two Step Damage 30/45/60/75/90(+Attack Power 20%) 30/45/60/75/90, Hit Damage 100/150/200(+Attack Power 50%) 100/150/200(+Attack Power 50%), Skill Amplification 0.5% conversion per 0.01 Attack Speed , Damage 25/35/45(+Attack Power 100%)(+2/3.5/5%, Sentry Recall(W) Damage 40/70/100/130/160(+Attack Power 55%) 40/70/100/130/160, Grappling Maneuver(E) Damage 50/80/110/140/170(+Attack Power 50%) 50/80/110/140/170, 1st Hit Damage 100/150/200(+Attack Power 50%) , 2nd Hit Damage 75/175/275(+Attack Power 50%) , Deals extra critical strike damage to Severely Wounded enemies, Applies 60% Healing Reduction to Severely Wounded enemies, Post-op1s Cooldown Reduction for Post-op per critical strike, Wounded State Damage (+Attack Power 15%) , Severely Wounded State Damage (Attack Power 15%) , Damage 20/50/80/110/140(+Attack Power 40%) 20/50/80/110/140, Damage is increased based on Critical Strike Damage Increase, Edge Damage 70/115/160/205/250(+Attack Power 80%) 70/115/160/205/250, 1st Hit Damage 30/40/50/60/70(+Attack Power 20%) 30/40/50/60/70, 2nd Hit Damage 30/50/70/90/110(+Attack Power 50/60/70/80/90%) 30/50/70/90/110, Healing Zone: Heal per Second: (+Max HP 5%) (+Max HP 5%), Min Damage 80/180/280(+Attack Power 50%) 80/180/280, Max Damage 160/360/560(+Attack Power 100%) 160/360/560, Nina Basic Attack Extra Damage 25/50/75(+Attack Power 50%) 25/50/75(+Attack Power 50%), Damage 70/90/110/130/150(+Attack Power 60%) 70/90/110/130/150, Throw Damage 40/50/60/70/80(+Attack Power 30%) 40/50/60/70/80, Nina Damage 80/110/140/170/200(+Attack Power 45%) 80/110/140/170/200, Chloe Dash Damage 40/55/70/85/100(+Attack Power 30%) 40/55/70/85/100, Nina Dash Damage 80/100/120/140/160(+Attack Power 45%) 80/100/120/140/160, Damage 60/100/140/180/220(+Attack Power 75%) 60/100/140/180/220, Damage 40/80/120/160/200(+Attack Power 80%) 40/80/120/160/200, Shield 40/75/110/145/180(+Attack Power 75%) , 2nd Hit Damage 80/105/130/155/180(+Attack Power 70%) 80/105/130/155/180, AOE Damage per second 15/30/45(+Attack Power 20%) 15/30/45, True Damage 200/300/400(+Attack Power 100%) 200/300/400, Damage 20/40/60/80/100(+Attack Power 60%) , Enhanced Damage 30/55/80/105/130(+Attack Power 60%)(+Character Level * 3) , Damage 40/70/100/130/160(+Attack Power 50%) , Enhanced Damage 40/80/120/160/200(Attack Power 55%)(+Character Level * 3) , Damage 17/34/51/68/85(+Attack Power 45%) , Enhanced Damage 20/40/60/80/100(+Attack Power 45%)(+Character Level * 3) , Min Damage 120/180/240(+Attack Power 75%) 120/180/240, Max Damage 360/540/720(+Attack Power 150%) 360/540/720, Damage 40/80/120/160/200(+Attack Power 40%) , Extra Damage 40/60/80/100/120(+Attack Power 30%) 40/60/80/100/120, Damage 50/75/100/125/150(+Attack Power 40%) 50/75/100/125/150+, Shield 40/50/60/70/80(+Skill Amplification 80%) , 1st Hit Damage 60/120/180(+Attack Power 20%) 60/120/180, 2nd Hit Damage 80/150/220(+Attack Power 40%) 80/150/220, Damage 30/60/90/120/150(+Attack Power 25%) 30/60/90/120/150, Sweet Spot Damage 40/80/120/160/200(+Attack Power 25%) 40/80/120/160/200, 1st Hit Damage 32/49/66/83/100(+Attack Power 30%) 32/49/66/83/100, 2nd Hit Damage 32/49/66/83/100(+Attack Power 35/40/45/50/55%) 32/49/66/83/100, Marche & Rompre(E) Damage 60/95/130/165/200(+Attack Power 35%) 60/95/130/165/200, Base Damage 50/75/100(+Attack Power 30/40/50%) 50/75/100(+Attack Power 30/40/50%), Damage 3/6/9/12/15(+Attack Power 10%)(+Skill Amplification2%) , 1,5,10 Hits Extra Damage 20/25/30/35/40(+Attack Power 15%)(+Skill Amplification15%) 20/25/30/35/40(+Attack Power 15%), Center Damage 65/80/95/110/125(+Attack Power 60%)(+Skill Amplification 100%) , Outer Damage 55/65/75/85/95(+Attack Power 45%)(+Skill Amplification 80%) , Damage 60/70/80/90/100(+Attack Power 60%)(+Skill Amplification 75%) , Hit Damage 50/60/70/80/90(+Attack Power 30%)(+Skill Amplification 10%) , Dash Damage 15/25/35/45/55(+Attack Power 30%)(+Skill Amplification 10%) , 60/75/90/105/120(+Attack Power 50%)(+Skill Amplification80%) 60/90/120/150/180, Min Damage 58/81/104/127/150(+Attack Power 30%) 58/81/104/127/150(+Attack Power 30%), Max Damage 116/162/208/254/300(+Attack Power 60%) 116/162/208/254/300(+Attack Power 60%), Damage 20/30/40/50/60(+Attack Power 40%) 20/30/40/50/60, Damage 70/100/130/160/190(+Attack Power 30%) 70/100/130/160/190, Min Damage 25/50/75/100/125(+Attack Power 50%) 25/50/75/100/125, Max Damage 150/215/280/345/410(+Attack Power 50%) 150/215/280/345/410, 1st Hit Damage 35/60/85/110/135(+Attack Power 30%) 35/60/85/110/135, 2nd Hit Damage 35/60/85/110/135(+Attack Power 60%) 35/60/85/110/135, Explosion Damage 100/200/300(+Attack Power 55%) 100/200/300, Omen Damage 80/140/200(+Attack Power 50%) 80/140/200, Damage 50/100/150/200/250(+Attack Power 40%) 50/100/150/200/250(+Attack Power 40%), Initial Damage (+Attack Power 55%)(+5/8/11/14/17% of enemys max HP) , Wall Impact Damage 60/95/130/165/200(+Attack Power 35%) 60/95/130/165/200, Min Damage 80/120/160(+Attack Power 60%) 80/120/160, Max Damage 480/720/960(+Attack Power 180%) 480/720/960, Damage : Attack Power 100% Attack Power 100%, Damage : 150(+Attack Power 50%) ~ 300(+Attack Power 150%) , Damage : 300(+Attack Power 50%) ~ 600(+Attack Power 150%) , Damage : Attack Power 175% (+Attack Power 175%, Damage : Attack Power 225% (+Attack Power 225%, 1st Hit Damage : Attack Power 75% (+Attack Power 75%), 2nd Hit Damage : Attack Power 75% (+Attack Power 75%, 1st Hit Damage : Attack Power 125% (+Attack Power 125%), 2nd Hit Damage : Attack Power 125% (+Attack Power 125%), Damage : 65(+Attack Power 30%) 65(+Attack Power 30%), Damage : 120(+Attack Power 30%) 120(+Attack Power 30%), Damage : 150(+Attack Power 100%) 150(+Attack Power 100%), Damage : 300(+Attack Power 100%) 300(+Attack Power 100%), Damage : 125(+Attack Power 30%)(+Defense 45%) , Damage : 250(+Attack Power 60%)(+Defense 90%) , Damage : 125(+Attack Power 60%) 125(+Attack Power 60%), Center Damage : 250(+Attack Power 120%) 250(+Attack Power 120%), Damage : 200(+Attack Power 100%) 200(+Attack Power 100%), Center Damage : 400(+Attack Power 200%) 400(+Attack Power 200%), 1st Hit Damage : Attack Power 50% (+Attack Power 50%), 2nd Hit Damage : Attack Power 50% (+Attack Power 50%), 1st Hit Damage : Attack Power 100% (+Attack Power 100%), 2nd Hit Damage : Attack Power 100% (+Attack Power 100%), Damage : 100(+Attack Power 30%) 100(+Attack Power 30%), Damage : 150(+Attack Power 30%) 150(+Attack Power 30%), Crippling Shot Damage : Attack Power 200% (+Attack Power 200%), Dead to Rights Damage : Attack Power 225% (+Attack Power 225%), Crippling Shot Damage : Attack Power 240% (+Attack Power 240%), Dead to Rights Damage : Attack Power 350% (+Attack Power 350%), Damage : (+Attack Power 125%)(+Targets Max HP 7%) (+Attack Power 125%), Damage : (+Attack Power 175%)(+Targets Max HP 7%) (+Attack Power 175%), Damage : Attack Power 60%*(1.7 +Critical Strike Damage Increase) (+Attack Power 100%), Damage : Attack Power 90%*(1.7 +Critical Strike Damage Increase) (+Attack Power 130%), 1st cast Damage : Attack Power 25%*6 (+Attack Power 25%), 2st cast Damage : Attack Power 125% (+Attack Power 125%), 1st cast Damage : Attack Power 40%*6 (+Attack Power 40%), 2st cast Damage : Attack Power 225% (+Attack Power 225%), Damage : Attack Power 100% (+Attack Power 100%), Damage : Attack Power 180% (+Attack Power 180%), Damage : 80(+Attack Power 50%) 80(+Attack Power 50%), Damage : 160(+Attack Power 100%) 160(+Attack Power 100%), Damage : 40(+Attack Power 50%) 40(+Attack Power 50%), Damage : 75(+Attack Power 50%) 75(+Attack Power 50%), Damage: Skill Amplification*2 + 8 per Level + 6% of targets max HP , Damage: Skill Amplification*3 + 8% of targets max HP, Skill Amplification*2.5(Melee)/1.5(Ranged) , Damage: (Character Level*8)(+Skill Amplification 100%), your skill amplification is increased by 12% for 6 seconds , Using a skill causes a Biotic Infusion. Stats gained based on the Food/Drink consumed, Uncommon: Attack Power (1.5+Level*0.1)/Defense (1+Level*0.1), Rare: Attack Power (3+Level*0.15)/Defense (2+Level*0.15), Epic: Attack Power (4+Level*0.2)/Defense (3+Level*0.2). *If you already own the item included in this Season Pack, you will receive a refund price of the character (A-Coin) and Skin (NP). Although Eternal Return Coupon Codes can be used many times, you need to pay close attention to its expiry date, otherwise, you will miss such a good opportunity. When needing the same material as your teammate, your item is calculated first. In the future, weapon mastery will be more diverse and unique. eternal.gg is a perfect source of all promotional information. Don't forget to redeem! *Required platform subscriptions sold separately. Your main objective is to gather points and bring the opponent team's score to 0.